Sunday 15 November 2015

What would make a Goblin's day?

One of the things I like about Pathfinder is the work they've put into making races and classes distinct and interesting. Even a class as basic as the Fighter has gained abilities so he isn't just a walking stack of feats any more.

One of the big achievements with the Rise of the Runelords adventure path - the first one Paizo produced - was the work they put into making Goblins interesting. Even without the illustrations of Wayne England, the Ten Fun Facts About Goblins piece in the introduction to the first module, along with how Goblins are handled during the encounters in that module really change how you'll approach the standard lesser greenskin.

With that in mind, and following some jokes and discussions with my Saturday group, I thought it'd be interesting to see what a Goblin would look like if it was infected with lycanthropy. This would probably not be from a bite, but if something like a barghest wanted to influence a Goblin tribe, giving their leader the ability to turn into a wolf would go a long way. Goblins admire and trust wolves, and would likely see such an ability as a blessing from whichever dark god they were worshipping.

As a result, I've spent some time working out such a Goblin - I'd imagine he might make a suitable villain for a low-level campaign, or a stop on the adventure before encountering a larger villain (such as the aforementioned barghest or greater barghest).

For information, this NPC is built using just the Core Rulebook, the Bestiary and the Advanced Player's Guide. I wouldn't be surprised if he could be further tuned using other books, but that is what I had available. If anyone spots anything wrong in the build, please flag it in the comments and I'll fix it. Also, thanks to Impossible Boulder for their Pathfinder-themed Goblin Name Generator.


Bhopon Bloodchewer - CR 4

Until a few months ago, Bhopon was a normal member of the Bloodchewer tribe. Noted for his sneakiness, he would enter nearby settlements under the cover of darkness, to set fires or steal metal debris. Returning to his tribe from one such raid, he encountered a goblin-wolf spirit in the forest. Amazed by this hybrid of his form and the wolves the tribe held such respect for, Bhopon did not think to argue when it took him to another part of the forest, where it overpowered a man-wolf and forced it to bite him.

None of the tribe believed his story, thinking he'd just been bitten by a dog - until the full moon rose in the sky. The light of the moon forced him to change into a goblin-wolf while he was sneaking into a small human village. The humans were unprepared for such a creature, and he was able to kill many of them while his fellow goblins watched from the shadows.

The Bloodchewer chieftain, Gowbbus, now watches Bhopon closely, concerned that he aims to take the leadership of the tribe. Their shaman calls this change a blessing from their dark god, Lamashtu, while lesser goblins wonder whether Bhopon will share his blessing with them. And Bhopon hears a voice in his mind, calling him to a cave in the closest mountain range, describing a debt to be repaid in blood...

XP: 1,200
Goblin infected werewolf rogue 4
CE Small humanoid (goblinoid, shapechanger)

Goblin form
Init: +8; Senses: darkvision 60ft, low-light vision, scent; Perception +7
Defense
AC 19, touch 15, flat-footed 15 (+1 size, +4 armour, +4 Dex)
hp 29 (4d8+4)
Fort +2; Ref +8; Will +1
Defensive abilities evasion, trap sense +1, uncanny dodge
Offense
Speed 30 ft
Melee +1 short sword +8 (1d4+1, 19-20/x2)
Ranged mwk shortbow +8 (1d4, x3)
Special attacks sneak attack +2d6 (+2 bleed)
Statistics
Str 10, Dex 18, Con 13, Int 15, Wis 10, Cha 6
Base attack +3; CMB +2; CMD 16
Feats Aspect of the Beast (Claws), Improved Initiative, Weapon Finesse1
Skills Acrobatics +11, Bluff +5, Climb +7, Escape Artist +11, Intimidate +5, Knowledge (local) +9, Perception +7, Ride +12, Stealth +19, Swim +7; Racial modifiers +4 Ride, +4 Stealth
Languages Common, Goblin, Orc
SQ change shape (goblin, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves), rogue talents (Finesse Rogue, Bleeding Attack), trapfinding

Hybrid form
Init: +8; Senses: darkvision 60ft, low-light vision, scent; Perception +9
Defense
AC 21, touch 15, flat-footed 17 (+1 size, +4 armour, +4 Dex, +2 natural armour)
hp 37 (4d8+12)
Fort +4; Ref +8; Will +3
Defensive abilities evasion, trap sense +1, uncanny dodge, DR 5/silver
Offense
Speed 30 ft
Melee bite +8 (1d4+2 plus trip), 2 claws +8 (1d3+2)
Special attacks sneak attack +2d6 (+2 bleed)
Statistics
Str 15, Dex 18, Con 17, Int 15, Wis 14, Cha 6
Base attack +3; CMB +3; CMD 17
Feats Aspect of the Beast (Claws), Improved Initiative, Weapon Finesse1
Skills Acrobatics +11, Bluff +5, Climb +10, Escape Artist +11, Intimidate +5, Knowledge (local) +9, Perception +9, Ride +12, Stealth +19, Swim +10; Racial modifiers +4 Ride, +4 Stealth
Languages Common, Goblin, Orc
SQ change shape (goblin, hybrid, and wolf; polymorph), lycanthropic empathy (wolves and dire wolves), rogue talents (Finesse Rogue, Bleeding Attack), trapfinding

Combat gear Alchemist's fire (2), potion of cure moderate wounds
Other gear +1 studded leather+1 short sword, masterwork shortbow with 20 arrows, mwk thieves' tools, two stone Dwarven statues of Torag worth a total of 35gp, 4pp, 54gp


1 - From Finesse Rogue rogue talent

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