That was cool, but I wasn't expecting a repeat. However, when I was at the store last week picking up my new Blood Bowl team3, the Chris I was dealing with noticed that I had pre-ordered the two new C'thu units due out this week - the Barbs of Thamos and Thorns of Thamos. Chris had a quick word with Gav, and soon enough I had the blisters in my hands.
So, given I have these ahead of the general release, let's take a look at what you get for your money this time...
Which is pretty cool, I reckon.
The game is currently in the build-up to a release of the second edition of its core rules - though these, as well as the unit profiles, are all available as a free download on the Tor Gaming website.
I've not yet played a game of Relics, but I have most of the Britanan range, a few Mercenaries, and now a smattering of the insane tentacle faction. I'm hoping with the rise of the second edition that I might be able to take them for a spin on the tabletop, but until then, they're a fun painting project with their own distinctive look.
|Two blisters full of tentacles - something I should see a doctor about...|
|Barbs above Thorns - hmm...|
The pieces seem quite well cast, without any significant mould lines or slippage, which is always a good start. As they're a metal cast, there are quite a few vents which need removing, and a little flash here or there, but that is to be expected.
The one thing that threw me is that there only seems to be three designs for the main tentacle in a four model unit, meaning you'll have a duplicate in each pack. It does appear that the duplicate isn't the same for each unit - and might not be the same for each pack - but for a unit of four figures I'd've liked to have had four different tentacle designs.
|"Thorns to the left of me, Barbs to the right, here I am, stuck in the middle with you..."|
After cleaning up the flash, the heads go together really nicely - make sure the facial detail lines up, and you'll find the rear lines up properly. As long as you make sure the base of the root has any flash or vents removed and cleaned up, then you have a decent surface area to attach them to the base4.
What I found interesting was when I came to attach the heads to the roots. Some of the roots have a little nub sticking out, which is odd, as I can't see any sign of a reception socket on the heads. The other strange thing is that the top of the root is a flat surface, when the base of the heads appear slightly convex, so you'll need to file that down. I'd've liked it if the top of the root had been slightly concave, as then you have a bit of a ball and socket effect going on, which would've made for a better join.
The surface at the top of the root seems a little larger than the base of the heads, so you may need to use some green stuff to shape the joint. I haven't done that in these pictures, but may well come back to do so in the future.
|While Trollkin Heston doesn't seem bothered about the Thorns, I get the impression Scale Dwarf is worried about the Barbs' plans for him...|
If you're planning a C'thu army for Relics, then they're going to be a decent addition, helping to diversify your forces. As with the other Thamos unit - the Teeth of Thamos - they would also work quite well as generic tentacle-with-teeth monsters for a Lovecraftian RPG, or possibly even as components in a Tyranid conversion.
The Impertinent Details
1 - Gavin Moorcroft, the mind behind Tor Gaming and Relics
2 - Not So Local But Friendly Gaming Store
3 - Go Giants! Well, so long as I can find something to do about the beard-jumping Trollslayers, that is...
4 - I'd make sure that you cover the slot in the slottabase before you glue the roots down, if only to make basing the model easier down the line.